
Simulating erosion in Blender part II, fluvial ero.Simulating erosion in Blender part III, a proper a.Simulating erosion in Blender part IV, addon featu.Note that it just works for subdivided planes as created for example by ANT (a closed mesh like a Cube will not work) and the mesh should be in Object mode (currently this is not checked!) The options are in the Toolshelf region as usual and the easiest way to work is to apply the 'repeat last' button from the History tab until you are satisfied with the result. UsageĪfter installing the addon and enabling it it is available as an Erode entry in the Object menu of the 3D View as shown in the image below.

#BLENDER MARKET EROSION HOW TO#
The Numexpr and Psutil packages are optional but if installed should be in your Blender python directory as well, not just in your system's python dir! How to install external packages is out of scope of this this article (I am strongly in favor of including at least Numpy as part of Blender's bundled python packages but I am afraid it will be difficult to convince the developers :-) but for Windows I have documented what I did on the start page of the GitHub repository. The addon depends heavily on the Numpy package and you should have installed this in your Blender python libs for it to work. Don't forget to enable the addon after you've installed it. Download the file, open Blender and go to File->User preferences->Addons->Install from file and select the. This first version only implements the thermal diffusion part but the other functionality (landslides and hydraulic erosion) will follow shortly.

#BLENDER MARKET EROSION CODE#
The workflow was cumbersome because exporting a mesh, running the simulation and importing the mesh again is slow, error prone and boring so I went on the convert the code to a proper Blender addon that simply works like any operator in Blender. The Erosion Add-on modifies the mesh to a more natural and organic flowing look. Up til now the code was packaged as a stand alone module meant to be run from the command line. Erosion is a landscape enhancer that works on a 'per vertex' manipulation of your landscape. In previous articles ( Part I and Part II) I documented my first steps in modeling thermal and hydraulic erosion of meshes in Blender, typically ones created with the ANT landscape generator. In previous articles (Part I and Part II) I documented my first steps in modeling thermal and hydraulic erosion of meshes in Blender, typically ones created.
